Instance Overview |
Running the Sword Hall is by far the quickest way to gain DG Barter coins. The quest mode of the instance takes 20 minutes and yields 3 medallions where as the Hard Mode cannot take longer than 10 minutes and yields 8 medallions (with the daily quest).
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| Equipement and Consumables |
| Quest Mode |
In QM you will be fighting the 3 'Champions', one after each other - separated by 2 waves of adds each. The Champions (in order of when you fight them) are 1) Sorcerer, 2) Morrovail and 3) Troll. There are 2 aspects (specials and corruption) to each Champion which are unique and need to be understood in order to assist with the completion of both QM and HM. Its important to note that each Champion will at various points have a timed 1 minute corruption on them which increases their vulnerability by +15% (ranged/melee/tactical) and that the removal of these corruptions grants a buff to the fellowship. Each champions give a different buff as described below Corruptions:
Attack: Fire DOT Buff (when corruption is removed): Morale over time buff
Attack: AOE damage. The Troll will temporarily become unattackable, run to the middle of the room and then send out lines of dust along the ground. If you avoid these lines then you will avoid the damage and punt. There are areas around the Troll where these lines are absent but atm I haven't worked out if that is random or if there is a pattern. Buff (when corruption is removed): Armour buff
Attack: Self Heal (interruptible) Buff (when corruption is removed): Power over time buff
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| Hard Mode |
For Hard mode you are tasked with dealing with all 3 bosses at the same time, and if you fail to kill them all in 10 minutes then u get all the adds on you - nasty! The order that you kill the champions is vitally important - Sorcerer -> Troll -> Morroval.
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| Group Setup |
For QM I would say that most combinations will work and can be completed by anyone 62+. For HM you really need to be 64+ and have some form of heavy armour just to help with the big hits. Thats not to say that this cannot be completed with medium/light armour only groups - it just helps.
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